Book Details
This book covers essential tools and techniques for programming the graphics processing unit. Brought to you by Wolfgang Engel and the same team of editors who made the ShaderX series a success, this volume covers advanced rendering techniques, engine design, GPGPU techniques, related mathematical techniques, and game postmortems. A special emphasis is placed on handheld programming to account for the increased importance of graphics on mobile devices, especially the iPhone and iPod touch.
Example programs and source code can be downloaded from the book's CRC Press web page.
- ISBN13 9781568814728
- ISBN10 1568814720
- Pages 742
- Published 2010
- Fecha de publicación 14/06/2010
- Language German, French
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GPU Pro: Advanced Rendering Techniques (German, French)
- By
- |
- A K Peters/CRC Press (2010)
- 9781568814728



